The clean, fast scorecard for rubber bridge — above and below the line, part scores, games won, session stats, and email the full results as a PDF to whoever you choose.
No paper scorepad, no mental arithmetic. Just enter the contract and the result — Bridge Scoreboard handles the rest.
Properly separated scoring — trick points go below the line, overtricks, penalties, and bonuses go above. Exactly like a real rubber bridge scorepad.
Tracks each side's progress toward 100 below the line. When a game is won, the winning side's points are locked in — the losing side's unfinished part score is forfeited, exactly per the rules.
First side to win two games wins the rubber. The app tracks games won (0, 1, 2) toward the rubber and awards the bonus automatically.
When the game's done, export the full results as a formatted PDF and email it to whoever you choose — no screenshots, no memory required.
Tracks rubbers won and hands won per side across the whole evening — not just the current rubber. See who's dominating the session at a glance.
Finish a rubber and continue straight into the next one in the same session. Running totals carry over — no need to start from scratch.
Responsive design built for tablets and phones — pass it around the table so everyone can follow along in real time.
No setup, no configuration — create a free account and start your first rubber immediately.
Sign up with your email. No credit card, no subscription. Completely free to use.
Give the session a name and begin entering hands — contract, declarer, result. The app scores it instantly.
Points land above or below the line automatically. Part scores accumulate, games close, the rubber progresses.
When the rubber ends, export a PDF summary of every hand and the final scores, and email it to whoever you choose.
Built specifically for rubber bridge. No duplicate scoring, no point-per-board nonsense — just the real game, scored correctly.
Clubs & Diamonds: 20 pts per trick · Hearts & Spades: 30 pts per trick · No Trumps: 40 pts first trick, 30 pts each after. Only scores when the contract is made.
Overtricks, slam bonuses, rubber bonus (700 unbeaten / 500 if opponents won a game), insult bonus for doubled/redoubled contracts, and undertrick penalties.
Once a side wins their first game they become vulnerable — overtrick and undertrick values change accordingly. The app tracks vulnerability automatically.
Create a free account and start tracking your first game in under a minute.